07/11/03 dwc - polish, and decide to expand with embedded WORDS as shown 07/10/03 dwc - find paper on Roles/Relations - avoid maJor error in 0 07/09/03 dwc - created from old csdemo file to model Case Role types This updates and reflects the Lexikos model done in 1990. It is CTM roles, typed by me, and extended to add suggested extra cases. The plan is to split this page into 1-5=/caserole/ and 0=/property/ and 6+=/extrinsic/, as shown roughly below, and get each one working ASAP. Then we can link to the PSIs from /relations/ to get SOMETHING to report. Later, and independently, we can expand lextender to honor embedded WORDS constraints on the JS facets demanded by the players and their domains. This should be done only AFTER ontology B, which uses the same technique, but more effectively, to "say things" about the (will-be-validated) players. =============== Begin actual PSI-trees; blanks skipped; comments are above 0. HAS = *T: Aspects (non-role) related to idiomatic HAS = see JS roles.htm 00. PART = Part - component or role in situation below 01. CHRC = Characteristic - name, occur, extrinsic role 02. ATTR = Attribute - adj facet or comparator for a known CHRC 03. MANR = Manner - adv facet/comparator of a process - often an adv 04. MEAS = Measure - actual extent, combining with net how? 05. AMT = Amount - quantity related to MEAS? 1. Focus = *T: what; central entity in a situation (fgdic biox hg dnb[hfhn) 11. THME = Theme - E:? focus not structurally changed (fgdic biox hg dnb[hfhn hg dnb[hfhn) (fgdic biox hg dnb[hfhn) 12. PTNT = Patient - E:P=NG undergoes structural change 13. RSLT = Result - G:? inanimate goal or creation of the act 14. Tpic = Topic - ?:? the Theme of a mental or verbal situation 2. Actor = *T: who; the sentient observers of the action 21. EFCT = Effector - I:? initiates, but has no volition 22. EXPR = Experiencer - G:A observers action, often for mental 23. BENF = Beneficiary - G?:A someone gaining from the action 24. RCPT = Recipient - G:A DEST expressed as a animate 25. AGNT = Agent - I:A has volition, and likely motive 26. Spkr = Speaker - I:A Agent in a verbal or mental act 3. Means = *T: how; a resource facilitating the action 31. INST = Instrument - R:? a tool or aid that assists 32. MATR = Matter - R:S a substance changed or consumed by the event 33. MEDM = Medium - R:P a resource transmitting something in the event 4. Locus = *T: where; if world-specific view, P may not apply!! 41. LOC = Location - E:P physical in CTM, absolute or relative 42. PATH = Trajectory - R:P thru space, time, ideas, etc 43. ORGN = Origin - I:P Starting spot or state or object 44. DEST = Desination - G:P final LOC on PATH of spatial process 5. Timing = *T: when; like locus, but specific to time (not a world) 51. PTIM = Point in Time - E:T may be absolute or relative 52. DUR = Duration - R:N a length of time for event 53. STRT = Start - I:T Starting place in temporal process 54. CMPL = Completion - G:P=NG final LOC in DUR of temporal process 6. BCAS = *T: why; reason or force for an event; often another one 61. Stim = Stimulus - impitus for a mental (re)action 62. Mtiv = Motive - ?:(MA) purpose intent or goal of the Agent 63. Luck = no obvious source of data here - see JS paper on cause 7. Other = *T: extrinsic accidents 71. POSS = Possession - deprecated as case role 72. SUCC = Successor - one of several defined by JS